profile

Sally Huang

Skills

Blah

Experience

Producer

343 Industries

August 2008 - December 2011

Producer on Halo 4!

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Teaching Assistant

Cornell University

January 2008 - May 2008

- As head TA of grading, coordinated grading and aggregated feedback - Led lab sessions, mentored student teams, wrote lab assignments & tutorials

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Technical Artist

Electronic Arts

July 2006 - January 2008

• Designed and implemented level creation pipeline • Bridged communications between art and engineering • Uncovered mysteries behind hard to solve bugs • Designed, implemented meta-tagging tool for modular construction system • Conducted acceptance tests for all pipeline tools • Implemented FK and IK skeletons for character rig • Prototyped character shader as a cgfx shader in Maya

World Art Intern

Bethesda Softworks

May 2005 - August 2005

- Designed, built & set-dressed non-quest dungeons in The Elder Scrolls IV: Oblivion - Optimized collision geometry on static and dynamic models - Polished exterior environments, editing terrain, and adding set dressing

Software Intern

Electronic Arts

February 2005 - May 2005

- Worked on the in house Environment Modeling and Level Design team - Designed and implemented GUIs for new features - Worked directly with users to identify and fix bugs and to overcome design flaws - Participated in weekly user meetings to obtain feedback and feature requests

Production Intern

Sony Pictures Imageworks

June 2004 - August 2004

- Textured models for pre-visualization in the film Monster House - Built and tested a functional rig for standard characters in the film Monster House - Designed and programmed GUIs for a pixel probe and DLP swatch calibrator for in house software in Python and PyQt

Workplace personality

100+

Company Size

12

Day Length

25+

Team Size

Loud

Noise Level

Formal

Dress Code

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